JOSH CHURCH

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What Are Work Summaries?

This page will show the work that I am doing every week over my last semester of College for my Game Design capstone project. I am currently the producer, lead programmer, and designer for the game. So there will be quite the variety of work put into this page. It could range from planning out what my team is going to do before launch to the creation of a tool that will help with the workflows of my teammates.

Links

Week 1
Week 2
Week 3
Week 4
Role Analysis 1 - Movement
Week 5
Week 6
Week 7
Week 8
Week 9
GDC
Game Wrap Up
Role Analysis 2 - Lobbies
Lobbies Post Mortem and RA3 Planning
Week 13
Week 14
Week 15
Postmortem
Role Analysis 3 - Lobbies Continued

Week 1 (1/8/24 - 1/14/24)

Gif scrolling through the semester plan
Gif showing Nilvor hit enemies five times then turn grey/invincible for 1 second
A gif showing the user select a crystal ability then pressing the spawn crystal button.
Image of the front of a IU Credit Union building.

Week 2 (1/15/24 - 1/21/24)

Gif of selecting a sigil, then a crystal, then entering the game.
Gif of selecting a sigil, then a crystal, then entering the game.

Week 3 (1/22/24 - 1/28/24)

Bones spawning out of dead enemies.
Close up of bones bouncing
Screen shake on enemy hit
Pink smoke that spawns when you pick up a crystal.
New experience drop

Week 4 (1/29/24 - 2/4/24)

In game drops with the movement.
Close up of bones bouncing












Close up of bones bouncing












Close up of bones bouncing
Screen shake on enemy hit



Screen shake on enemy hit

Role Analysis 1 - Movement




Player character moving around the map with the animator on to the right.
Walking animation into running animation.

Walking animation.

Animator Base Layer

Base layer of the animator showing the three main playerstates, move, idle, and dance.

Animator Moving Substate

Show move state.

Animator Idle Substate

Show idle state.

Show run blend tree.

Show move left to right with 100 frame average.

Gif showing the use of my bare bones emote wheel.

Animator Dancing Substate

Show move state.

Week 5 (2/5/24 - 2/11/24)





The extra upgrades added in during my task this week.



Nilvor Dashing.



Revive upgrade

Nilvor Reviving.

Grayson's controller input placing a buff, no obvious changes are made so this is just context.

Buff being placed on crystal.

Player using all five dashes in a row

Nilvor Dashing five times in a row.

Max experience upgrade

Nilvor getting much more experience than normal.

Max level recovery, 5 health regained

Nilvor recovering 5 health.



Max Greed upgrade for currency

Nilvor getting more currency than normal.

Week 6 (2/11/24 - 2/18/24)

Start of narrative portion of Tutorial

Entry of narrative sections of tutorial.

Start of narrative portion of Tutorial

End of narrative section of tutorial.

Start of narrative portion of Tutorial

Ability to skip narrative intro.

Week 7 (2/19/24 - 2/25/24) -- Tutorial Continued --

First Run System Prefab

OriginalWASD.

Showing the WASD Keybinds

Changes when input moves from kbm to controller.

Bindings shown change when input device changes

Ability to skip narrative intro.

Week 8 (2/25/24 - 3/2/24)

Confirmation of build submission

Confirmaton on the dashboard for Conquering Ciros build submission.

Remaining recommended features

Cloud saving and achievements.

Library used for Steamworks API implementation

Screenshot showing the Facepunch.Steamworks GitHub page

Achievements put into the Steamworks site

Achievements on the Steamworks site.

Week 9 (3/3/24 - 3/10/24)

Function to check and unlock achievements

Base code for unlocking an achievment through Facepunch.Steamworks with some small checks.

One of many helper functions for similar achievments

Voltura kill achievement helper function.

GDC (3/18/24 - 3/24/24)

Indie Giving

Screenshot showing the Facepunch.Steamworks GitHub page

GDC Sign

Achievements on the Steamworks site.

Game Wrap Up (3/24/24 - 4/4/24)

Role Analysis 2 - Lobbies

Lobby System Post Mortem and Role Analysis Three Planning

Week 13 - Final Reviews

Week 14

Week 15

Postmortem

Role Analysis 3 - Lobbies Continued